Hey It has been a really long time since I wrote in my art blog, But since I have time now, I would really like to start writing more in my blog. I'm in the process of redoing my portfolio, and I would to start to writing again so I give updates on my progress while I am working on pieces for it. But anyways, here is a shield prop that I will be putting in my portfolio. I modeled the shield inside 3DS Max, it was a learning experience since I am mostly familiar with Maya. But For this project I wanted to learn 3ds max. After I finished modeling it in Max. I exported the shield into zbrush where I used some techniques that I picked up watching a 3d motive tut using layers and surface noise inside zbrush. After I was finished with the high poly, I created a low poly using 3d coat and then back to 3ds max where I fixed up the topology some more and layed out the uv's and then proceeded to create the normals inside of xnormal and the ambient occlusion map inside Ndo. I learned a lot from this project and I hope to be putting out some more work over the next couple month and would love to hear what you guys think!
3D art of Robert Thomas
Thursday, May 8, 2014
Friday, December 2, 2011
Sunday, November 6, 2011
Hey guys!
Sunday, October 9, 2011
Another Update of assets!
Tuesday, October 4, 2011
New Scene
Tuesday, February 15, 2011
Here is a little update
Saturday, January 8, 2011
New work
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